A front end web developer and indie game developer who specializes in retro games.

Hello! I'm Elias Mote, a Front End Web Developer, Software Developer and Indie Video Game Developer.

Languages I've worked with:

Frameworks I've worked with:

Contact:

For web dev and software inquiries: eliasjmote@gmail.com

For indie game dev inquiries: rulerofchaosstudios@gmail.com

Social media:

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Game studio: Roc Studios

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Developed games

Cathode Ray Sunshine

Cathode Ray Sunshine

Release Date: Feb 28, 2018

Development time: ~1 week

Cathode Ray Sunshine is a short horror game that I developed for Fantasy Console Game Jam #3 using the Pico-8 fantasy console. It is a 3/4 perspective game about moving around a desolated town and touching magic pillars to light street lights. After all six streetlights are lit up, the lighthouse will light up, at which point the player must touch the lighthouse to complete the game.

The Collection

The Collection

Release Date: Jul 14, 2017

Development time: ~1 week

The Collection is a space shooter game using VectorBoy that I built for Fantasy Console Game Jam #1. It is a simple game where the player must survive for as long as possible by shooting down enemies that are advancing towards the player.

Chain Knight

Chain Knight

Release Date: Dec 3, 2016

Development time: ~2 weeks

Chain Knight is an 2d endless runner platformer game developed using Corona SDK for Android and iPhone. It used Corona's physics engine to create a grappling hook mechanic to swing over gaps.

Unfinished games

Legend of the Blades

Legend of the Blades

Legend of the Blades is a 3/4 perspective action game with light RPG elements. You must travel the land and defeat the four knights who each wield a sword of elemental power - Rock, Crystal, Sun and Moon. After each knight has been defeated, acquire his/her sword and use it to make progress in the land of Lowendel. Crush your enemies with the mighty Rock Smasher or cast blades of mystical magic to vanquish foes from a distance with the Sword of Moonlight. Learn some of the details of each knight's past and defeat the villain that they could not beat, the Black Knight. It is currently in development.



Night of the Crescent Moon

Night of the Crescent Moon

Night of the Crescent Moon was a game I was developing back in late spring 2016. It is a text adventure game where you must answer the call of a ghostly voice calling out to you across the pale moonlight. To solve the mystery, you must collect a small number of items and speak with a handful of npc's who are more or less sympathetic to your quest. Be creative with your equipment usage and listen well to the characters in the game in order to discover the source of the ethereal voice. It is currently unfinished, and it may or may not be completed at a later date.



Video games I've helped contribute to:

VR Conductor Simulator

VR Conductor Simulator

Release Date: May 2, 2018

Development time: ~3 weeks

VR Conductor Simulator is a Oculus Rift game I helped develop for my senior project at SSU.

Mobile apps I've helped contribute to:

Sing Better app